Documenting
The last week before submissions was a complete hustle. Most of my time was spent documenting everything properly and working on creating a final demo video that could be played on the iMac during the presentation and the LASALLE Show. I moved my entire setup out of the classroom into a more open corridor space where there was better light and fewer distractions, and started filming multiple clips of the ASL game, the plotter drawing, and the different gesture experiments in action. I asked a friend to help me shoot so I could focus on interacting naturally with the system, and also roped in a few people who happened to walk by to try out the game and the plotter while I filmed them. It felt a bit chaotic—running around setting up tripods, quickly explaining the interaction to people—but it was also one of the most satisfying parts of the whole journey, seeing everything come together and capturing the project in a way that did it justice.
Once I had enough footage, I started editing the clips together into a final cut that would loop quietly on the iMac screen during the showcase. At the same time, I was also figuring out the final layout for my studio desk space—how to arrange the game, the plotter, the process books, and the Gestura type publication so that everything felt cohesive and easy to navigate. I retouched and cleaned all the physical pieces, rewired the plotter neatly against the partition, polished the acrylic covers, and placed the lasercut title above everything. The last few days were a blur of sticking things up, testing, and re-testing, but slowly, my space transformed into something that felt intentional, complete, and ready for the final presentation.
Presentation and Reflections
While the physical setup was coming together, the other big task was preparing for the final FYP presentation to the examiners. I started by going back to my slides from the Trans/Mission conference earlier in the semester, using them as a rough base. This time, I wanted the flow to feel a lot tighter and more visually engaging, so I spent a few days updating the slides—adding in clearer images of each experiment with proper captions, short video clips showing how the prototypes worked, and smoother transitions between different phases of the project. Instead of only describing things in words, I tried to make sure every slide had something visual to anchor the explanation, so it would be easy to follow even if someone was seeing my work for the first time.
Looking back at the entire FYP journey, I realise how much it stretched me—not just technically, but creatively and emotionally as well. Gestural Interactions started with a simple curiosity about how gestures could create new forms of interaction, and somewhere along the way, it grew into an exploration of communication, accessibility, and collaboration between human and machine. What I’m most proud of isn’t just the final setup or the prototypes, but the way the project evolved: starting from playful experiments, pivoting through critical feedback, and eventually finding a balance between experimentation and application. There were so many points where things felt stuck or too messy to ever resolve, but somehow, each small breakthrough built into something larger. More than anything, this FYP taught me that projects like this are living things—they grow with you, they resist control, and they only really come alive when shared with others.